Sunday, November 10, 2019

Religion for Games: Mechanics & Making Astral Collision Part 6

On Saturday, I continued my Religion for Games series by breaking down some of the mechanics that are currently in use. I find these mechanics to be very simple and shallow, but understanding why and what they do is a useful foundation for the parts to follow.

Then on Sunday, I continue working on Astral Collision. However, I've decided to try a new technique, where instead of recording me working, I instead work then record a summary. This produces a shorter episode that's hopefully more approachable. Let me know what you think!

Direct video links:

Miracles, Faith, and Gods—The Mechanics of Religion (Religion for Games Series) -
Making Astral Collision (An RPG Maker MV Project) Part 6 -

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