Sunday, February 16, 2020
As I was looking at weapon formulas, I began thinking about the fact that I'd want to balance the various weapons against each other as I worked on the game and got more of a sense of where balance should be late game. I also thought about how much work that tweaking was going to be, as I'm going to want to add more weapons to the game.
Then I had a realization: I could move the damage and critical hit multiplier formulas into functions in a separate file!
I go over that thought process and what I did about it in this video.
Sunday, February 9, 2020
Now with more webcam! I'm still a bit inexperienced with being on camera, so please be patient with me as I get used to it. :)
As for this episode, I finished plans for non-weapon equipment specs and fleshed out a couple more weapons, but my specific focus was on the early game experience—how does the game feel when you first start it up? What should that look like in equipment, goals, and skills? I generally figured out the first two this week, but while I've got a philosophy for that last one, I still need to hammer out the details.
There's also some smaller tweaks that I made and some other general concerns I want to keep an eye on. Overall, there's a lot to cover in this episode!
Sunday, February 2, 2020
The rest of life was really busy this week, so I wasn't able to get much done on Astral Collision. But "not much" isn't nothing! So let's talk about the things I did get done: Finishing the enchantments (I review 'em all); a new, additional necklace design; and a new Ninja skill!
Sunday, January 26, 2020
This week, I worked on fleshing out more details of the Adventurers' Guild. In particular, I worked on the Adventurer Ranks system and the Adventurers' Guild's headquarters building.
Sunday, January 19, 2020
I chose to focus on weapon and equipment design stuff this week, rather than continuing map making work. I've made a lot of progress in this regard that I want to discuss, both in actual details and design philosophy.
Sunday, January 12, 2020
In today's episode, I go over the first parts of the narrative (as far as I've planned out so far); discuss plans for crafting, the palace in Kendara, and world progression; and cover some more implemented mechanics.
Specifically, I discuss some new states, a new weapon, and the Divine Monuments. There's even some quick debugging!
Saturday, January 11, 2020
In this final episode of this subseries, I hammer out the details of the lore immediately following the Astral Collision. This forms the basis of the state of the world as the game begins.