Sunday, December 29, 2019
This is a brief update, as I was pretty busy with other projects, which meant I wasn't able to make as much progress as I would've liked this week. That said, I did do some updates to the interior maps as per my thoughts last week on the matter. I also added a few new interiors and an enchantment state or two.
Saturday, December 28, 2019
In this video, I continue the process of fleshing out each individual world that I'd started last time. However, the sheer number of details I needed to work out for some of the worlds means that I was only able to fit in the next four. All of this work should help me make a way more compelling game!
Sunday, December 22, 2019
In this episode, I show the houses I've made so far for the residential district in the first major city of this RPG. It's the sort of thing that takes a lot more time to create than demonstrate...
Saturday, December 21, 2019
In this episode, I begin to turn the base states I'd created last time into something I can more actively work with for the game itself. This is a process that takes long enough, I'm going to have to do it over two videos.
Sunday, December 15, 2019
In this episode, I go over map making work that I've done as I build the first major city of the game. It's the sort of work that takes a lot more time to do than one might think, and that also gets reviewed pretty quickly...note that I also go over a technique I used to make transfers between long edges way less tedious to do.
Saturday, December 14, 2019
I decided to conclude my Religion for Games series with a practical example. This works out well to do, as Astral Collision, the game I've been making on Let's Make a Game, has really needed this sort of worldbuilding work done for it. There's a lot to do, however, so this is necessarily a multi-parter!
Sunday, December 8, 2019
In this episode, I make the rest of the building maps for the starting village, begin the process of creating the maps for the first major city, create a new state type (which includes the design concept for it), and make a few more skills.
Saturday, December 7, 2019
Sunday, December 1, 2019
In this episode of Let's Make a Game, I primarily go over the work I've done on the next tier of enemies. I also cover some balance stuff and game design philosophy with regards to creating my characters, as well as a few other miscellaneous things.