Sunday, October 27, 2019

Final Guild Wars 1 Skill Review Project Episode & Making Astral Collision Part 4

This week, I finally finish the Guild Wars 1 Skill Review Project by discussing lessons learned over the course of making it. I talk a lot about aspects related to making a game (or series of games) that have ideas similar to how Guild Wars 1 works.

I continue working on Astral Collision in the second video, where I finish the first draft of the world map. Some stuff I know I'll need to tweak, and other stuff I may tweak (as playtesting reveals the need to do so), but I at least figure out where everything is gonna go and which world map regions originate from which hero's world.

Friday, October 25, 2019

Final Fantasy XIII Episodes 46-50

This week, I made my way into Taejin's Tower and began the process of ascending it. This results in a lot of battles, both as part of advancing, but also because my characters desperately need to be stronger, and getting CP from defeating enemies is an important part of that. I also find the balancing of this game to be very weird.

Sunday, October 20, 2019

Review of Guild Wars 1 Common Skills & Making Astral Collision Part 3

For the Guild Wars 1 Skill Review Project this week, I cover the last of the actual skills! That's right, I talk about all of the Common Skills, which are skills that can be used by any profession. Next week, I plan to make a summary of lessons learned from this whole endeavor, then it'll be off to new territory!

I also continue working on Astral Collision. I imagine I will be doing that for quite some time...anyway, this episode involves a lot of math, as I work on figuring out power formulas for a couple of the weapons. Of course, I talk a lot about what I'm wanting those formulas to do and why!

Friday, October 18, 2019

Final Fantasy XIII Episodes 41-45

This week was all about exploring Gran Pulse, and getting familiar with it. A few new systems are introduced, I meet two Eidolons, and the difficulty curve feels out of control, with some enemies being very difficult and others being quite reasonable.

Of course, we also get more backstory, especially about Vanille.

Sunday, October 13, 2019

Paragon Skill Review & Making Astral Collision Part 2

This week I reviewed the Paragon profession's skills for my Guild Wars 1 Skill Review Project. I talked about the design of the Paragon a lot in the introduction part.

I also continued working on Astral Collision, and probably will for a while yet. I experimented around with some new (for me) editing techniques for this video, with a couple of sped-up sections! I also don't have a great idea for how to name individual episodes, so I think I'm going to use the very generic name scheme I've got going here.

Friday, October 11, 2019

Final Fantasy XIII Episodes 36-40

I spent a lot of time in the Fifth Ark this week, making my way through groups of enemies and looking for plot. I find some from Cid Raines, then a massive amount of progress happens when the group defeats the Eidolon Bahamut and leaves Cocoon for Gran Pulse. What a way to end the week!

Sunday, October 6, 2019

Guild Wars Skill Review Project for Dervish & Introduction to Let's Make a Game: Astral Collision

This week I reviewed the Dervish skills for the Guild Wars 1 Skill Review Project. That means next week is the Paragon, and the week after are the PvE-Only skills not associated with a profession (and also Resurrection Signet). I'm thinking I might do those all in one video...

And this Sunday, I've started a new series where I make a game. I introduce it, and the game I've started making (Astral Collision) in this episode. Hopefully it's interesting to people! While this game is in RPG Maker MV, I'm planning on using Unity for future installments.

Friday, October 4, 2019

Final Fantasy XIII Episodes 31-35

The plot really ramped up this week, as the entire party finally got together (Fang, Snow, Sazh, Vanille, Lightning, and Hope) and the leader of Sanctum revealed himself to be a fal'Cie in disguise. He explains our heroes' focus to them, but not before beating them up a bit. The characters now have to figure out what to do with this information...