Sunday, July 28, 2019

Food & Cooking in RotN and Oola's Lair & the G.O.L.E.M. project in GW1

In the first video this weekend, I analyze the design of Bloodstained: Ritual of the Night's food and cooking system, which does a lot to add micro-reward structures to the game.

My Guild Wars 1: Eye of the North adventures continue in the second video.

Friday, July 26, 2019

Bloodstained: Ritual of the Night Episodes 16-20

I find a couple of very useful abilities in Bloodstained: Ritual of the Night this week. The first is the ability to sink in water, which proves most useful. The other is the ability to invert Miriam's gravity, which has some very interesting visual implications. Both open up a bunch of exploration!

Sunday, July 21, 2019

Game Design about Trade-Offs and Guild Wars 1 Buildcrafting

I wanted to talk about trade-offs in game design—things that force the player to make choices—and I chose to do this by using Dark Souls 1. Hopefully this is the first in many weekend videos about game design or game analysis, as that's something I think can be my channel's niche.

The second video is some more Guild Wars 1 stuff. However, much of the first part of the video is the process of me constructing a team build, and going over my thought process. I also discuss some skills, which I suppose is game designery? Regardless, I had fun playing the game again! It'd been too long.

Friday, July 19, 2019

Bloodstained: Ritual of the Night Episodes 11-15

Bloodstained: Ritual of the Night continues! The most significant advancement was in the last episode, as gaining the ability to (sort of) swim really opened up a lot more areas. This week also marks the beginning of some experimentation with thumbnails. I'm curious to see if the seem to have an impact.

Sunday, July 14, 2019

Final Hollow Knight Epilogue and Dark Souls II Retrospective Episodes

This weekend is one of conclusions, as it has had both the last episode of the Hollow Knight Epilogue as well as the final episode of the Dark Souls II retrospective.

In the Hollow Knight episode, I give a try to beating The Radiance again, but I just do not enjoy the fight. I decide to go poking around at a few other odds and ends (such as the Coliseum of Fools), where I find some other stuff. But I think I've gotten out of this game all I care to, so it's time to go ahead and set it down.

Speaking of odds and ends, that's mostly what the Dark Souls II retrospective episode covers. There's a bunch of smaller things I talk about in it. I end the episode with some of my final thoughts from the series.

Friday, July 12, 2019

Bloodstained: Ritual of the Night Episodes 6-10

Bloodstained: Ritual of the Night continues! I found a lot of movement abilities this week, and figured out about how more systems function. Also, this game continues to make me hungry!

Sunday, July 7, 2019

Hollow Knight Epilogue 10 and Part 4 of Dark Souls II Retrospective

A tragedy struck, and unfortunately a bunch of boss fights failed to get recorded. So this week's Hollow Knight episode is a search for all of the grubs. I find a lot of other stuff along the way, so it's got some nice exploration in it, too.

The Dark Souls II retrospective episode (with a name change because a check on Google Trends has shone that "Dark Souls 2" gets searched for far more than "Dark Souls II" does) is about the world design and level design of the game, along with a bunch of adjacent concepts (like torches, enemy respawn limits, etcetera).

Friday, July 5, 2019

Bloodstained: Ritual of the Night Episodes 1-5

I was a backer of Bloodstained: Ritual of the Night, and now that the game has released (just a few days after I recorded this, anyway), I'm excited to get to finally play it!